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Microsoft has released a new version of source-code editor Visual Studio Code that runs natively on Apple Silicon Macs like the MacBook Air, MacBook Pro, and Mac mini models with Apple M1 chips.

Sep 11, 2008 How to Install CrossOver to run Microsoft Visual Studio Express Click the Download Free Trial button above and get a 14-day, fully-functional trial of CrossOver. After you've downloaded CrossOver check out our YouTube tutorial video to the left, or visit the CrossOver Chrome OS walkthrough for specific steps. Navigate to CodeWeavers and download CrossOver. Go to your Downloads folder and locate the Zip file you downloaded. Double Click it to open it. Archive Utility will Open it up and decompress the contents of the archive. CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office, or at school without purchasing a Windows license, without rebooting your computer, and without having to use a virtual machine. CrossOver works differently. It's not an emulator. It does the work of translating Windows commands into Mac commands so that you can run Windows software as if it were designed native to Mac. CrossOver works with all kinds of software - productivity software, utility programs, and games - all with one application. A powerful feature of Tools for Unity in Visual Studio for Mac is the ability to set breakpoints and debug C#. If you’re familiar with debugging in any other.NET project, you’ll know what to expect. Set your breakpoints and press the Play button in Visual Studio for Mac to attach the debugger to Unity.

The change came in Visual Studio Code 1.54 (now 1.54.1, thanks to a bug fix update), which is available as a universal 64-bit binary, as is standard for apps with Apple Silicon support. That said, Microsoft also offers downloads for x86-64 and Arm64 versions specifically, if desired.

There are no differences in features between the two versions, of course. And the non-Apple Silicon version worked just fine on M1 Macs previously via Rosetta, but Microsoft says M1 users can expect a few optimizations with the new binaries:

Visual studio for mac tutorial

We are happy to announce our first release of stable Apple Silicon builds this iteration. Users on Macs with M1 chips can now use VS Code without emulation with Rosetta, and will notice better performance and longer battery life when running VS Code. Thanks to the community for self-hosting with the Insiders build and reporting issues early in the iteration.

Mac

Other key features in Visual Studio Code 1.54 include the ability to retain terminal processes on window reload, performance improvements in the Windows version, product icon themes, improvements when viewing Git history timeline entries, and various accessibility improvements.

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This is the latest in a slow march of productivity and power user apps that have launched native Apple Silicon versions, such as Adobe Photoshop. But many popular apps are still not native, including Visual Studio Code's IDE sibling Visual Studio 2019 for Mac.

However, native Apple Silicon support is expected to come to Visual Studio 2019 for Mac with .NET 6, which is expected to ship in November. The first .NET 6 preview was distributed last month.

Many makers of development and creative production software have committed to releasing Apple Silicon versions of apps, including Adobe and Unity. But others, like Autodesk, haven't made much noise about Apple Silicon support yet.

Apple is expected to shift its entire Mac lineup to the new architecture by the end of 2022. Reports citing people familiar with Apple's plans have indicated that more Apple Silicon-based MacBook Pros are coming this year, as well as significant redesigns for both the iMac and MacBook Air, which will also have Apple Silicon chips.

While it is easier to create apps using Uno Platform on Windows, you can also create all but UWP/WinUI apps on your Mac.

Prerequisites

C++ Visual Studio Mac

  • Xcode 10.0 or higher
  • An Apple ID
  • .NET Core SDK
    • .NET Core 3.1 SDK (version 3.1.8 (SDK 3.1.402) or later)
    • .NET Core 5.0 SDK (version 5.0 (SDK 5.0.100) or later)
  • GTK+3 for running the Skia/GTK projects

Installing the dotnet new templates

  • In order to create a new Uno Project, you'll need to install the dotnet new Uno Platform templates.
  • Once done, in Visual Studio for Mac, open the preference menu:
    • On left side, open the Other then Preview Features menu
    • Check the Show all .NET Core templates in the New Project dialog

Create a new project using the IDE

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  1. To create a new project:

    • Click the New button on the welcome screen
    • Select Cross Platform App (Uno Platform)
    • If presented with a list of options, uncheck Skia/WPF
    • Choose a name then click create
  2. Once created, you should see your folder structure set up like this:

    • If you have a warning symbol on your iOS project, make sure you have the minimum version of Xcode installed.
      To update, go to Visual Studio > Preferences > Projects > SDK Locations > Apple and select Xcode 12 or higher.Restart Visual Studio.
  3. If you did not get presented a list of options to create the project, as of Visual Studio for Mac 8.8, the Uno Platform template contains WPF projects that prevent NuGet restore to work properly. To fix this:

    • Select the MyProject.Skia.Wpf and MyProject.Skia.Wpf.Host
    • Right click to remove them from the solution.
    • At the top of the tree, on the solution node, right click and select Restore Nuget Packages
  4. You can now run on iOS, Android, and macOS by setting your startup project and running.

Note: You will not be able to build the UWP and WPF projects on a Mac. All changes to this project must be made on Windows.

Crossover Mac Visual Studio Code

Create a new project using the command line

You can create a new Uno Platfom solution with the following terminal command:bash dotnet new unoapp -o MyProject --skia-wpf=false Once created, you can open it using the Visual Studio IDE.

Build and Run for WebAssembly

Building for WebAssembly takes a few more steps:

  1. Set MyProject.Wasm to startup project
  2. Build the project
  3. In the terminal, navigate to your build output. This will typically be: MyProject.Wasm > bin > Debug > netstandard2.0 > dist > server.py Run the server.py program.
  4. In your browser, open localhost:8000.

Video Tutorial

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Getting Help

Visual Studio For Mac Tutorial

If you have issues with Visual Studio and Uno Platform, please visit our Discord - #uno-platform channel or StackOverflow where our engineering team and community will be able to help you.